AI Insights · Timothy · July 2022
Top 5 Cannabis Games Performance in France Q2 2022
Explore the performance of the top 5 cannabis games in France during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top five cannabis games on a unified platform in France demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a detailed overview of their performance:
Weed Inc: Idle Tycoon from Metamoki Inc. saw a steady decline in weekly revenue, starting from approximately $2.7K at the end of March to around $982 by the end of June. Weekly downloads also decreased significantly from 6.9K in late March to just 136 by the end of the quarter. Similarly, weekly active users dropped from 18.5K to 4.2K during the same period.
Hempire - Weed Growing Game by LBC Studios Inc. experienced fluctuations in weekly revenue, peaking at $2.6K in the first week of April and ending the quarter at approximately $1.6K. Weekly downloads varied, with a high of 1.7K in early May and a low of 401 by the end of June. Meanwhile, weekly active users declined from 5.9K at the start of the quarter to 3.3K.
Weed Factory Idle, published by Spider Solitaire, had minimal revenue, with occasional peaks such as $31 in mid-April and $21 at the end of June. Weekly downloads showed some volatility, ranging from 701 at the end of March to 430 by the end of June. The game maintained relatively stable weekly active users, starting at 1.8K and ending at 1.1K.
Bud Farm: Idle Tycoon Game from LDRLY saw a gradual decline in weekly revenue, from $2.4K at the end of March to $1.3K by the end of June. Weekly downloads also decreased significantly, from 406 in late March to just 15 by the end of June. Weekly active users followed a similar declining trend, from 1.2K to 789 over the quarter.
Wiz Khalifa's Weed Farm by Metamoki Inc. displayed fluctuating weekly revenue, with a notable peak of $420 in the last week of June. Weekly downloads saw a high of 542 in mid-May but dropped to 64 by the end of June. Weekly active users increased from 570 at the end of March to a peak of 1K in late May, before declining to 574 by the end of June.
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